nicholas-maltbie / FallingParkour

Multiplayer racing game made with Unity
MIT License
18 stars 3 forks source link

Networking Bugs #46

Closed nicholas-maltbie closed 3 years ago

nicholas-maltbie commented 3 years ago

Description

Been able to fix many networking bugs with communication and causing error loading levels.

One known issue is that players will not be able to join a match in progress as NetworkRigibody data will not sync. Specifically for the Hex-A-Gone map, too much map data is loaded and it will crash when a client tries to join.

How Has This Been Tested?

Tested locally with multiple clients as well as over the internet with scherer

Checklist: