Been able to fix many networking bugs with communication and causing error loading levels.
One known issue is that players will not be able to join a match in progress as NetworkRigibody data will not sync. Specifically for the Hex-A-Gone map, too much map data is loaded and it will crash when a client tries to join.
How Has This Been Tested?
Tested locally with multiple clients as well as over the internet with scherer
Checklist:
[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I have commented my code, particularly in hard-to-understand areas
[x] I have made corresponding changes to the documentation
Description
Been able to fix many networking bugs with communication and causing error loading levels.
One known issue is that players will not be able to join a match in progress as NetworkRigibody data will not sync. Specifically for the Hex-A-Gone map, too much map data is loaded and it will crash when a client tries to join.
How Has This Been Tested?
Tested locally with multiple clients as well as over the internet with scherer
Checklist: