nicholas-maltbie / FallingParkour

Multiplayer racing game made with Unity
MIT License
18 stars 3 forks source link

Relative Velocity Knock Prone #48

Closed nicholas-maltbie closed 3 years ago

nicholas-maltbie commented 3 years ago

Description

Added new feature to knock players prone based on relative velocity of collision.

Based on relative velocity of a collision, players can now be knocked prone when hit by an object moving quickly.

hit with a gear

How Has This Been Tested?

This has been tested locally as well as with multiple clients to ensure it performs as expected.

Checklist: