Closed nicholas-maltbie closed 3 years ago
Added new feature to knock players prone based on relative velocity of collision.
Based on relative velocity of a collision, players can now be knocked prone when hit by an object moving quickly.
This has been tested locally as well as with multiple clients to ensure it performs as expected.
Description
Added new feature to knock players prone based on relative velocity of collision.
Based on relative velocity of a collision, players can now be knocked prone when hit by an object moving quickly.
How Has This Been Tested?
This has been tested locally as well as with multiple clients to ensure it performs as expected.
Checklist: