Open nicholas-maltbie opened 2 years ago
I would suggest adding integration to Cinemachine if you need a more flexible camera system for these scenarios. That's just a suggestion, given that it's the go to option for many for a camera controller.
I would suggest adding integration to Cinemachine if you need a more flexible camera system for these scenarios. That's just a suggestion, given that it's the go to option for many for a camera controller.
Hi, thanks for the suggestion! I fully agree but don't know if I want to make it a required feature. Just like netcode, not every project will use CinemaMachine so I think I'll add it as an extension package just like netcode. I'll add that as a separate issue and mention it in this issue. Thanks for the feedback on the project.
Is your feature request related to a problem? Please describe.
Feature request for the project: an example third person character controller with camera looking top down with movement controlled via mouse or arrow keys. Have player mode rotate based on movement.
Include integration with nav-mesh/collision so player or NPC could move through 3D space and not clip through or into obstacles.
Describe alternatives you've considered Could be achieved by using a new camera controller instead of the current first/third hybrid person camera controller.
Additional context