Closed swiimii closed 3 years ago
When all the animals are in their cages, allow players to win the game!
State:
Effect after state is reached:
Call "NetworkManager.ServerChangeScene()" see https://mirror-networking.com/docs/Articles/Components/NetworkManager.html#scene-management
Now using points as a victory condition instead of state.
When all the animals are in their cages, allow players to win the game!
State:
Effect after state is reached: