Having lots of large assets will make the project very large. Look into somehow compressing these assets either through image formatting, unity build settings, or whatever else is needed. (Do they support transparency, JPG doesn't but PNG should, are there other image formats we should look into, how are SVG files supported?)
This may involve upgrading various resources in the project as well or adjusting import/export settings.
Having lots of large assets will make the project very large. Look into somehow compressing these assets either through image formatting, unity build settings, or whatever else is needed. (Do they support transparency, JPG doesn't but PNG should, are there other image formats we should look into, how are SVG files supported?)
This may involve upgrading various resources in the project as well or adjusting import/export settings.