nicholas-maltbie / PropHunt-Mirror

PropHunt project made using Unity and Mirror Networking
MIT License
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Audio Reflection Realtime #42

Open nicholas-maltbie opened 3 years ago

nicholas-maltbie commented 3 years ago

Realtime audio reflections causing a high Audio DPS (CPU usage???) load on unity which causes audio quality to degrade significantly

Related issue for steam audio https://github.com/ValveSoftware/steam-audio/issues/140

Probably in scene design, look into making simple scene and working out bugs with baked reflection.

nicholas-maltbie commented 3 years ago

Somewhat handled by PR #83 by lowering the sound quality. Will have to look into future for resolving this issue.