Create network behavior to scan and store all props in a scene on command.
Use a SyncList or SyncDictionary to store all prop disguises and have the server create and manage the mapping of all prop disguises and distribute that information to clients via networked game objects.
Create network behavior to scan and store all props in a scene on command.
Use a SyncList or SyncDictionary to store all prop disguises and have the server create and manage the mapping of all prop disguises and distribute that information to clients via networked game objects.