Whenever a player transforms into a prop, they might get stuck in the floor/wall and not be able to move around.
There are two main ways this could be resolved
Adding a "reverse" to transform into the previous prop (the previous prop was alright where they were standing)
Force the prop into a clear position upon transforming
This might be a bit complicated as finding an open space may require bouncing off all overlapping objects so maybe limit this to a maximum of 3-5 pushes out of overlapping objects to the nearest open space?
This might be complicated to do within a single frame so maybe having for the first second of transform, if the player is overlapping other objects push them farther than they would otherwise be pushed.
Setup a test to verify this more complex operation in either playmode or editmode testing.
Whenever a player transforms into a prop, they might get stuck in the floor/wall and not be able to move around.
There are two main ways this could be resolved
Setup a test to verify this more complex operation in either playmode or editmode testing.