Add an additional layer to the game for physics layers called "Character Hit Box" that consists of hitboxes for characters for attacking. This way we can separate the character motion and hitbox layers. Character Hit Box should only be interacted with by projectiles and player related events such as attacks or environment information. This adjustment should be relatively easy to adjust but will also have to be adjusted in other defaults for raycasting code.
Add an additional layer to the game for physics layers called "Character Hit Box" that consists of hitboxes for characters for attacking. This way we can separate the character motion and hitbox layers. Character Hit Box should only be interacted with by projectiles and player related events such as attacks or environment information. This adjustment should be relatively easy to adjust but will also have to be adjusted in other defaults for raycasting code.