The KCC system is entirely processed in the Fixed Update Step.
The tracking grounded state should happen before the physics step, but the player movement should happen outside of the fixed update step. This is to allow processing player inputs, allow easier insertion of now states, and a more logical setup for tracking new kinds of moving objects.
The KCC system is entirely processed in the Fixed Update Step.
The tracking grounded state should happen before the physics step, but the player movement should happen outside of the fixed update step. This is to allow processing player inputs, allow easier insertion of now states, and a more logical setup for tracking new kinds of moving objects.