nicholas-maltbie / PropHunt

PropHunt game attempt using Unity and the Data Oriented Technology Stack
MIT License
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KCC Push out of Objects #93

Closed nicholas-maltbie closed 4 years ago

nicholas-maltbie commented 4 years ago

Description

Added code to push the character out of objects. Also had to adjust the follow and grounded components/systems to account for this new capability.

How Has This Been Tested?

Tested by creating new kinds of moving platforms (in all 3 dimensions) to test the ability of the new tracking system. Seems to be a bit broken on connections with high latency or fast moving platforms from my current results.

Checklist:

(No testing framework setup yet so ignore the last two)

Closes #37

github-actions[bot] commented 4 years ago

Test Coverage Results for editmode: Sequence Coverage: 2.72% Branch Coverage: 0.0% Link to run results: https://github.com/nicholas-maltbie/PropHunt/actions/runs/277560532

github-actions[bot] commented 4 years ago

Test Coverage Results for editmode: Sequence Coverage: 2.72% Branch Coverage: 0.0% Link to run results: https://github.com/nicholas-maltbie/PropHunt/actions/runs/277567927

github-actions[bot] commented 4 years ago

Test Coverage Results for editmode: Sequence Coverage: 2.72% Branch Coverage: 0.0% Link to run results: https://github.com/nicholas-maltbie/PropHunt/actions/runs/277692210

nicholas-maltbie commented 4 years ago

Has unknown network errors?