nicholas-maltbie / PropHunt

PropHunt game attempt using Unity and the Data Oriented Technology Stack
MIT License
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KCC Movement Tick Processing #95

Closed nicholas-maltbie closed 3 years ago

nicholas-maltbie commented 4 years ago

Multiple ticks may occur within the same frame (due to fixed tick system). to resolve this, the client or server may need to process multiple inputs simultaneously for the KCCInputSystem. I'm not sure how to handle this and right now we are just throwing out all but the last input. Considering it will probably run around 30-60 ticks per second 30 updates per second should be good enough to fool end users. This is a future issue and not high priority.

nicholas-maltbie commented 3 years ago

Handled by client side prediction PR #162