Closed GoogleCodeExporter closed 9 years ago
What/how does it affect you?
I think it's a good idea that dead and sold players can keep their player
numbers for
the record. I don't mind setting a limitation for alive players disallowing
them to
use player numbers of already _alive_ players.
Original comment by Nimda...@gmail.com
on 21 Aug 2009 at 7:23
Hiring a journeyman with the same number as a MNG "regular" player is good when
playing tabletop, since you can use the same (already numbered) mini.
Original comment by blodae@gmail.com
on 21 Aug 2009 at 12:31
I just need to to work just like it does for hiring a new player. If the
number is
actively being used by another player, if should not be available.
Specifically I used the player number from the BOTOCS report and match it up
with no
dead and not sold players on the team to get the player id and then I report on
it.
So if you have a duplicate, something will go wrong. Probably the first player
with
the number will get reported for both.
Original comment by funnyfin...@hotmail.com
on 21 Aug 2009 at 1:14
Maybe you should be using player IDs as references instead?
Also, there is nothing wrong with your module taking over and renumbering
players -
maybe that could solve it?
Original comment by Nimda...@gmail.com
on 21 Aug 2009 at 1:30
That is not possible. The report does not give me player ids. This is done
correctly with hiring new players. Think about it in real life. You will
never
have duplicate roster numbers on the field.
Original comment by funnyfin...@hotmail.com
on 21 Aug 2009 at 1:45
I also noticed that you can renumber dead players. I assume this to be true of
sold
as well.
Original comment by funnyfin...@hotmail.com
on 22 Aug 2009 at 10:58
I'm going to have to take a stand here and say that this is quite useful for
table
tops (I've consulted a handful of league I know), and that you'll have to be
creative
finding a alternative way of solving this.
I suggest you adding an roster error/stop when a coach has done some illegal
numbering (write a number-checking routine). I think that would be an very good
solution for now - you can always, once you have time, try solving it
differently.
Original comment by Nimda...@gmail.com
on 31 Aug 2009 at 10:46
What about not allowing renumbering to a number of an existing uninjured player?
Original comment by funnyfin...@hotmail.com
on 1 Sep 2009 at 2:40
Original issue reported on code.google.com by
funnyfin...@hotmail.com
on 21 Aug 2009 at 1:04