Closed GoogleCodeExporter closed 9 years ago
I pulled out the 2 games that had been played and even with just the first game
submitted - the "Team Standings" page shows the Team's ELOs as 210/190
The Frontpage Standings shows them as 219.42 / 180.58
--Micah
Original comment by micah.im...@gmail.com
on 12 Jul 2010 at 7:31
This could be ELO for that specific tournament...
Original comment by funnyfin...@hotmail.com
on 13 Jul 2010 at 8:14
Are there configuration / parameters for ELO - or some calculations for a
Tournament that are done differently than for a team?
Without any games played, both teams have an ELO of 200 - and no other games
are played by those teams. So If their Team ELOs go to 190/210 after a single
game, why would the standings show them with different ELOs than that?
I'm just trying to understand if there's a difference (and I'm fine with that)
and/or how I can set the parameters for how ELO functions within a Tournament.
--Micah
Original comment by micah.im...@gmail.com
on 13 Jul 2010 at 8:18
There is a slight difference on my team with the ELO in coach corner vs the ELO
in a tournament vs another tournament.
319.89 - coach corner
326.29 - in a 8 team KO where I played and won the first game.
319.18 - in the free for all where I have 22 matches (vast majority of matches).
Original comment by funnyfin...@hotmail.com
on 14 Jul 2010 at 6:24
I understand where you are coming from - I just don't understand why there
should be a discrepancy in the values after playing just 1 game.
With 1 game played - my team's ELO in the "Statistics -> Team Standings" split
to 210/190, but in the League Standings which are based on ELO.. they were
showing as more like 180.456 and 219.544.
--Micah
Original comment by micah.im...@gmail.com
on 14 Jul 2010 at 9:20
Examples on display at http://www.iamakkim.com - look at the Free For All
League.
Original comment by micah.im...@gmail.com
on 14 Jul 2010 at 9:24
I was just giving those as examples. Not sure why it does that really as if it
were per tournament I would think it would be around 200 for a single game.
Original comment by funnyfin...@hotmail.com
on 15 Jul 2010 at 2:48
Will have a look at this soon.
Original comment by Nimda...@gmail.com
on 27 Jul 2010 at 3:43
These value are only the same IF you have played all the matches in the same
tournament.
The ELO value depends on the match sequence in question.
So, if you are looking at a team in a specific tournament then only those
matches are included in the ELO calculation, where as on the other hand if you
are looking in the CC (ie. overall stats) the ELO is calculated on the basis of
all matches played.
These two results cannot possibly be the same unless all matches played by a
team are from the same tournament.
Can you verify this?
Original comment by Nimda...@gmail.com
on 19 Oct 2010 at 10:31
[deleted comment]
What is there to verify, if you say it is this way then it is this way, right?
Original comment by funnyfin...@hotmail.com
on 20 Oct 2010 at 11:14
Ehm, a late (and probably brief) comeback.
Lets see if I can add to the confusion or clear things up a bit. ;-)
The points you get when you win in ELO is exactly the same as what the loser
loses. How *many* points you win or lose depends on the previous difference in
ELO points.
Nicholas is correct in his assessment. (The resulting ELO points are correct, I
tested it thoroughly when developing. Even had the same matches calculated in
excel to doublecheck.)
It's possible to change the values for ELO, eg the starting value (hardcoded to
200) and the "range" (~1-19, almost 0-20 but never reaches it). I would
recommend NOT messing with the values other than start value, unless you have a
firm grip of the math behind ELO. (Search for ELO on wikipedia.)
I think this is a non-issue, this is the way ELO is implemented in OBBLM.
/Daniel
PS. I see no need to sort on anything more than ELO, if you want to use ELO.
The likeliness that two teams end up with same ELO after playing different
number of matches is very small.
Original comment by blodae@gmail.com
on 21 Oct 2010 at 11:38
I was hoping Micah could verify my explanation :-).
Original comment by Nimda...@gmail.com
on 21 Oct 2010 at 11:42
Thanks Daniel, the only difference is, that the new OBBLM core required that
your code was in the SQL lang., which I translated it for. This is why I would
like to have Micah verify it to rule out this maybe being a bug :-).
Original comment by Nimda...@gmail.com
on 21 Oct 2010 at 11:47
Aha, much happens while I'm away. ;-)
Take the most of my last comment with a pinch of salt (and a tequila). :-D
/Daniel
Original comment by blodae@gmail.com
on 21 Oct 2010 at 11:56
:-)
Good to hear from you anyway!
Original comment by Nimda...@gmail.com
on 21 Oct 2010 at 12:05
The real curiosity was to why the value you saw in the team's database entry
was not the same as the value displayed on the pages when pulling the value.
It just struck me as odd.
As for why we would sort on ELO? It was a type of league where it was meant to
be open play against other teams.. and the "champion" would be determined after
a pre-defined period of time with a minimum number of matches played on that
team (IE :: 90 days and at least 30 matches).
--Micah
Original comment by micah.im...@gmail.com
on 21 Oct 2010 at 3:05
[deleted comment]
I see.
That's because when looking at the ELO stored in the teams table, it's the all
time ELO. If, on the other hand, you are looking at the html standings tables,
these reflect tournament/div/league progress. The ELO value for a given team in
either of these is saved in the teams' compiled-stats-tables (for
tours/divs/leagues), which are the mv_* tables.
No, not really, but you can sort teams against it, since the ELO rating system
is a method for calculating the relative skill levels of players.
Closing.
Original comment by Nimda...@gmail.com
on 22 Oct 2010 at 11:27
@Micah: We did a similar type of open league using ELO (but with minimum 5
matches played to be included in final results). It worked much better than a
league with predetermined schedule - the ones wanting to play more were allowed
to do that. (And dropouts didn't mess up the schedule.) Some coaches even had
two teams. The only minor balance issue we experienced was with teams that have
low win ratio to start with but much better when developed. (Chaos for example.)
/Daniel
Original comment by blodae@gmail.com
on 25 Oct 2010 at 10:17
@ Nimda ::
I understand the point you are making - what I don't understand is why after
only one game there would be a difference. If you've only played one games
you'd think they would be the same value regardless.
I don't lose sleep over it, but it just didn't seem to be working as intended
from that point of view. =)
@ Daniel ::
Yeah, that's exactly like what we were after.. but in the end we didn't really
push the critical mass necessary to make it fly between all the other leagues
we had going on and the crunch of BB:LE coming in.
We'll try again soon now that LE's out.. I'm still hopeful that we can come up
with a smooth/seamless way of using OBBLM (FunnyFingers did a GREAT job coming
up with a simple uploader) - similar to the way BBLigue does things.. if we can
get something that "user friendly" for OBBLM I really see this taking off.
--Micah
Original comment by micah.im...@gmail.com
on 25 Oct 2010 at 5:09
Original issue reported on code.google.com by
micah.im...@gmail.com
on 12 Jul 2010 at 5:42