Open b0rdie opened 1 year ago
Alright cool. I'll take a look into it when I have a chance. Thanks for narrowing it down for me, as it should now be far quicker to get a fix in place. If you have any ModLogs or Player logs that have occurred when the bug happened, that can help too.
I just committed a new version of IKG and WeaverCore that should fix the issue. I tested it myself and I'm no longer experiencing the issue. Let me know if it works
definitely seems like Grimm being intangible has been fixed, though there's now a strange issue where the player character vanishes upon losing the fight within the Hall of Gods. (unsure what even causes this, as the only other mods i have enabled are Debug, Benchwarp, and Customknight)
on a side note, i'm not entirely sure what the Pufferfish setting does? i thought one of the difficulty settings created a fixed pattern during the move, but i guess not? i usually leave it off anyway
I have been trying to replicate the "disappearing player" issue, but I haven't been able to experience it on my end with Debug, Benchwarp, and CustomKnight installed. Unless I can figure out a way to consistently trigger it, I may not be able to do much about it right now.
The Pufferfish setting is used to change the difficulty of the Pufferfish phase, or turn it off completely. Each of the difficulty settings determine how many fireballs get spawned during the phase.
the previous issue posted mentions IKG not receiving damage, and i've narrowed it down to the mod simply not working correctly on the latest version of HK. the Pufferfish Difficulty setting doesn't actually do anything, and should it be set to OFF, the entire fight breaks at the point where Pufferfish is supposed to be skipped (boss stops receiving damage).
to me this issue is more important than fixing the uncommon death-crash, as it makes the fight totally unplayable, due to either not being able to attack or being forced to put up with the abhorrent pufferfish RNG