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nickdesaulniers
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prims
3D Geometry Primitives for WebGL
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better code reuse
#16
nickdesaulniers
opened
10 years ago
0
parameters
#15
nickdesaulniers
opened
10 years ago
0
uv's
#14
nickdesaulniers
opened
10 years ago
0
interesting read
#13
nickdesaulniers
opened
10 years ago
2
Sponge bugs
#12
nickdesaulniers
closed
10 years ago
1
optimize sponge
#11
nickdesaulniers
closed
10 years ago
6
polygon offset
#10
nickdesaulniers
opened
10 years ago
3
back face culling
#9
nickdesaulniers
closed
10 years ago
3
menger sponge
#8
nickdesaulniers
closed
10 years ago
0
need cone and cylinder
#7
nickdesaulniers
closed
10 years ago
1
use this for dragon & bunny
#6
nickdesaulniers
closed
10 years ago
0
answers!
#5
nickdesaulniers
closed
10 years ago
1
hard shading
#4
nickdesaulniers
closed
10 years ago
0
Set color = normal for verifying shape normals
#3
waltermoz
closed
10 years ago
1
Perspective Matrix and Per-pixel lighting
#2
waltermoz
closed
10 years ago
1
maybe add bunny and dragon
#1
nickdesaulniers
closed
10 years ago
0