In this last part of the first tab, there is a list with the items carried by the user.
These items must be visible and there must be some event set to display it's benefits.
The user can choose to 'use' this item - NOT FOR THIS ISSUE- and the correct condition will be applied after using the item. (This will be covered in a later issue.)
The items should be sorted by type.
The admin must have the possibility to assign items to the user, but the user can do nothing but 'use' the item. It's obvious that an item, when used, is gone from the inventory.
The Array given by the server contains the following:
item_id, items (int about how much of that item), name (the name of the item), type, condition
This data must be displayed in a way that:
the user can see how much of which item he has.
can hover/click on an item to see it's influence (-> condition)
In this last part of the first tab, there is a list with the items carried by the user. These items must be visible and there must be some event set to display it's benefits.
The user can choose to 'use' this item - NOT FOR THIS ISSUE- and the correct condition will be applied after using the item. (This will be covered in a later issue.)
The items should be sorted by type.
The admin must have the possibility to assign items to the user, but the user can do nothing but 'use' the item. It's obvious that an item, when used, is gone from the inventory.
The Array given by the server contains the following: item_id, items (int about how much of that item), name (the name of the item), type, condition
This data must be displayed in a way that: