I don't have a standardized way of saving and loading splycer objects yet. If possible, I should do this at the lowest level possible (e.g. base abstract classes). For now users should rerun their code to recreate their splycer pipeline any time they want to replicate their code.
I don't have a standardized way of saving and loading splycer objects yet. If possible, I should do this at the lowest level possible (e.g. base abstract classes). For now users should rerun their code to recreate their splycer pipeline any time they want to replicate their code.