Closed wheybags closed 9 years ago
Do I need to have Diablo to replicate this issue? Also, what display drivers do you use?
To run freeablo you do, yeah :s. I'll see if I can make a minimal example. On 17 Feb 2015 18:40, "Nick Guletskii" notifications@github.com wrote:
Do I need to have Diablo to replicate this issue?
— Reply to this email directly or view it on GitHub https://github.com/nickguletskii/GLXOSD/issues/19#issuecomment-74724474.
Before you waste more of your time helping me, let me just read some freeablo sourcecode and see if I can come up with a blind fix. More screenshots would be helpful though.
Version 2.4.0 may fix this, but I can't confirm this because I don't have freablo.
nope, but it is a bit better :p
Sorry, never noticed you asking what display drivers I use, nvidia proprietary drivers, version 340.76
Thanks, I will try to find the cause using a different application that uses Rocket as its engine when I'll have the time. Sorry for the inconvenience.
I have a similar looking corruption in XCOM: Enemy Unknown. The funny thing is, "Gathering data..." text rendered correctly, then when it gets to showing FPS numbers, most glyphs are corrupted... but not the characters that are included in the "gathering data" string!
Also, glxosd appears to be corrupting the game's textures, in particular the intro videos:
Everything looks fine when not launched through glxosd.
I'm using the latest master branch.
Also, glxosd appears to be corrupting the game's textures, in particular the intro videos:
Fixed by PR #50. The corrupted overlay is still unfixed, though.
The corrupted overlay is still unfixed, though.
I think I've fixed it. The glPixelStore modes weren't being reset. Pull request incoming...
"glPixelStore sets pixel storage modes that affect the operation of subsequent glReadPixels as well as the unpacking of texture patterns (see ... glTexImage2D, ...)."
https://www.opengl.org/sdk/docs/man/html/glPixelStore.xhtml
" Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT."
Six? I count eight. :D
Should be fixed by PR #51. @wheybags: Please test if freeablo is fixed!
Yup, works perfectly. Thanks scrawl!
Hi, on my system (debian sid), when using this with https://github.com/wheybags/freeablo/ , I get the following instead of a clean display: The application uses SDL2. It worked fine on glxgears.