Open halmueller opened 8 months ago
All modified and coverable lines are covered by tests :white_check_mark:
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As I get more experience on visionOS, I’m having second thoughts about this PR. The RealityView initialization is already async. I was seeing the placeholder view and thinking it was the equivalent of a beach ball. But nothing’s blocked, and I think I’ve made this example needlessly complex. I’m working on something different at the moment, will take another crack next week. If someone else wants to run with it you have my blessing.
ExampleVisionOS
now has a view model, and creates theMesh
andEntity
instances on a separate thread. I've added somesleep()
time to simulate a long-runningMesh
creation. The sample code now reflects typical SwiftUI patterns used in visionOS and in iOS 17+. No changes made to theEuclid
codebase, just to the sample app.