Open yatanadam opened 10 years ago
What code are you using for your custom transform?
this is my code override func viewDidLoad() { super.viewDidLoad() carousel.type = .CoverFlow
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfItemsInCarousel(carousel: iCarousel!) -> Int
{
return 4
}
func carousel(carousel: iCarousel!, viewForItemAtIndex index: Int, var reusingView view: UIView!) -> UIView!
{
var creditCardView:DrawView
switch index {
case 0:
creditCardView = DrawView(frame: self.carousel.bounds, customerName: "Ali ASLAN", cardNumber: "2425 2587 4114 3258", validDate: "07/15", cardType: CreditCards.AgroCard)
case 1:
creditCardView = DrawView(frame: self.carousel.bounds, customerName: "Ali ASLAN", cardNumber: "2425 2587 4114 3258", validDate: "07/15", cardType: CreditCards.Business)
case 2:
creditCardView = DrawView(frame: self.carousel.bounds, customerName: "Ali ASLAN", cardNumber: "2425 2587 4114 3258", validDate: "07/15", cardType: CreditCards.Premium)
default:
creditCardView = DrawView(frame: self.carousel.bounds, customerName: "Ali ASLAN", cardNumber: "2425 2587 4114 3258", validDate: "07/15", cardType: CreditCards.Starcard)
}
creditCardView.backgroundColor = UIColor.clearColor()
return creditCardView
}
func carousel(carousel: iCarousel!, valueForOption option: iCarouselOption, withDefault value: CGFloat) -> CGFloat
{
if (option == .Spacing)
{
return value * 1.1
}
println(value)
return value
}
func carousel(carousel: iCarousel!, didSelectItemAtIndex index: Int) {
println("Selected Credit Card Index : \(index)")
}
func carousel(carousel: iCarousel!, itemTransformForOffset offset: CGFloat, baseTransform transform: CATransform3D) -> CATransform3D {
//implement 'flip3D' style carousel
var transforms = CATransform3DRotate(transform, CGFloat(M_PI/8.0), 0.0, 1.0, 0.0)
println( self.carousel.bounds.width)
return CATransform3DTranslate(transform, 0.0, 0.0, offset * 400);
}
and
self.carousel.bounds = 0,0,400,200
there is what i want http://i.hizliresim.com/b4mL9j.png
there is what i see.
Thanks.
I think you need to do the following:
set self.carousel.clipsToBounds = true
Change your carousel(_, valueForOption:withDefault:) method to:
func carousel(carousel: iCarousel!, valueForOption option: iCarouselOption, withDefault value: CGFloat) -> CGFloat
{
if (option == .Spacing)
{
return value * 1.1
}
else if (option == .FadeMax)
{
//set opacity based on distance from camera
return 0.0
}
println(value)
return value
}
See if that helps
Now i am too close to what i want. But views still are not rotated. Is it possible rotate views a bit left ? like the image i have added above ? and one more question how to set swipe sensivity? Its too hard to change views now.
is it possible block swiping more if the view is last one ? How to set visible shadow of view? i cant see anything now ?
Thanks.
Hi there. I have used your library in my swift code. I have downloaded and checked all your examples. When i use any type of carousel it works well. But when i prefer Custom type it doesnt work well. Views appear very big and they are not to go in my view.
Can you help me what happens there ? How can i fix it?