Closed nickmattinson closed 3 months ago
Enemies should have level, health, attack, defense, AI pathfinding, basic attack with cooldown, spawnpoints, and can roam a certain distance from spawn.
[x] enemy script
[x] int level
[x] int health
[x] int attack
[x] int defense
[x] can die
[x] basic pathfinding
[ ] intermediate pathfinding
[ ] basic slash attack with cooldown
[x] spawn points
[ ] roaming from spawn
[x] spawn from spawn points
git fetch origin git checkout 6-enemy
I want the enemy to be able to attack the player every X seconds when the player is within sight and reach of the enemy.
Enemies should have level, health, attack, defense, AI pathfinding, basic attack with cooldown, spawnpoints, and can roam a certain distance from spawn.
[x] enemy script
[x] int level
[x] int health
[x] int attack
[x] int defense
[x] can die
[x] basic pathfinding
[ ] intermediate pathfinding
[ ] basic slash attack with cooldown
[x] spawn points
[ ] roaming from spawn
[x] spawn from spawn points