[x] New ShootingController for player, no more shooting through walls (issue #19 ) using linecast
[x] New Enemy Spawner, configured in the inspector
[x] Enemy Capability is set during the spawning process relative to the player's level, score and ability
[x] turned back on dynamic physics and adjusted mass and drag variables, player is able to push the enemy but the enemy is not able to push player, also, no spinning...
Working pretty good...
The following items have been "resolved":