Make the roll value obtained from the HMD apply to the ingame camera.
Currently i have yet to find a value representing the roll of the ingame camera, except for some kind of vector that doesn't seem to work properly when you aren't facing +y
I have looked into VorpX head tracking and it a feature that supports rotating the screen so it matches with the roll of the head, the only issue is that it seems like it requires that you run the it in some kind of "Theater mode" where the screen is suspended in front of you instead of following your movements
Make the roll value obtained from the HMD apply to the ingame camera.
Currently i have yet to find a value representing the roll of the ingame camera, except for some kind of vector that doesn't seem to work properly when you aren't facing +y
I have looked into VorpX head tracking and it a feature that supports rotating the screen so it matches with the roll of the head, the only issue is that it seems like it requires that you run the it in some kind of "Theater mode" where the screen is suspended in front of you instead of following your movements