Closed nickumia closed 5 months ago
Related to
Papers:
[ ] Design of a personalized navigation support system for context-aware ubiquitous learning environment
[ ] User location forecasting at points of interest
[ ] Learning analytics dashboards: What do students actually ask for?
[x] #105
[ ] Each Encounter Counts: Modeling Language Learning and Forgetting
[ ] Investigating Student's Problem-solving Approaches in MOOCs using Natural Language Processing
[ ] Do Not Trust a Model Because It is Confident: Uncovering and Characterizing Unknown Unknowns to Student Success Predictors in Online-Based Learning
[ ] Moral Machines or Tyranny of the Majority? A Systematic Review on Predictive Bias in Education
[ ] Predictive Learning Analytics and University Teachers: Usage and perceptions three years post implementation
[ ] Student Profiles of Change in a University Course: A Complex Dynamical Systems Perspective
[ ] Insights into undergraduate pathways using course load analytics
[x] Smart Makerspace: An Immersive Instructional Space for Physical Tasks
[x] Safar: Heuristics for Augmented Reality Integration in Cultural Heritage
[x] SAGE3 for Interactive Collaborative Visualization, Analysis, and Storytelling
[x] Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
[x] How do artificial agents think?
[x] #106
[ ] Recognizing emotions in spoken dialogue with acoustic and lexical cues
[ ] The W3C MMI Architecture in the Context of the Smart Car
[x] #107
[x] Communicative Behavior and Physiology in Social Interactions
[ ] Synchronized movement in social interaction
[ ] Immersion and confusion
[ ] Creation and validation of symbols with purposeful games and online survey
[ ] Tangible business model sketches to support participatory innovation
[x] #108
[x] More Immersed but Less Present: Unpacking Factors of Presence Across Devices
[x] #109
[x] A Social Awareness Interface for Helping Immigrants Maintain Connections to Their Families and Cultural Roots: The Case of Venezuelan Immigrants
[x] Using social networks for multicultural creative collaboration
[x] Knowing me knowing you: exploring effects of culture and context on perception of robot personality
[x] Detecting value differences behind intercultural meetings
[ ] Session details: Personality-Based Personalization
[ ] Building Physical Props for Imagining Future Recommender Systems
[x] Creating human-machine synergy in negotiation support systems: towards the pocket negotiator
[x] EasyLiving: Technologies for Intelligent Environments
[ ] Real-World Graphical User Interfaces
[ ] Creating Web Representations for Places
[ ] A Context-Sensitive Nomadic Exhibition Guide
[x] Location-Aware Information Delivery with ComMotion
[x] IA, not only AI
[x] Fake It to Make It: Exploratory Prototyping in HRI
[ ] Who Wants to Grant Robots Rights?
[ ] Capturing and quantifying emotional distress in the built environment
[x] Black Innovation: Creating and Appropriating Technology to Survive and Thrive
[x] Affective Dynamics and Control in Group Processes
[ ] Fusing Verbal and Nonverbal Information for Extractive Meeting Summarization
[ ] Emotion Expression and Conversation Assessment in First Acquaintance Dialogues
[ ] A Design Platform for Emotion-Aware User Interfaces
[x] A Model to Incorporate Emotional Sensitivity into Human Computer Interactions
[ ] Facing reality: an industrial view on large scale use of facial expression analysis
[x] Low-cost clusters on big data - [ ] A systematic study
[x] SeMap: A project on semantisation and visualisation of cultural heritage data
[x] Designing future scenarios in e-tourism
[ ] Moments of Surprise: Preparing Technology-Oriented Students for Interdisciplinary Work
[x] Illuminating Muscle Memory’s Sinister Side: A Social Media Case Study
[x] How work-related communication applications affect perceived stress levels among employees
[x] ***Breaking Social Isolation for Older People Living Alone with Technology
[x] #110
[x] Exploring the Variability of Human Factors and Usability Testing Methods for Evaluating Medical Devices - [ ] Preliminary Results
[x] Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care
[x] Self-Determination Theory Applied To Museum Website Experiences: Fulfill Visitor Needs, Increase Motivation, and Promote Engagement
[ ] Intentional mind wandering is objectively linked to low effort and tasks with high predictability
[ ] Lingering delays in a go/no-go task: mind wandering delays thought probes reliably but not reaction times
[ ] AnyPhone: mobile applications for everyone (for historical reference)
[ ] Designing for anticipation, confidence, and inspiration
[x] Meditations on YouTube
[ ] Overcoming procrastination with ReMind
[ ] Exploring usage scenarios on social devices: balancing between surprise and user control
[x] Designing interactive systems for the experience of time
[ ] Alternatives: exploring the car's design space from an experience-oriented perspective
[x] Narratives in design: a study of the types, applications and functions of narratives in design practice
[x] ARECA: A Design Speculation on Everyday Products Having Minds
[x] #111
[x] How universal is good design for older users?
[ ] Challenging interfaces/redesigning users
[ ] Abstract user interface representations: how well do they support universal access?
[ ] Involving young girls in product concept design
[x] Designing an interface usable by people with dementia
[x] Poverty rate prediction using multi-modal survey and earth observation data
[x] Understanding Household Consumption Practices and their Motivations: Opportunities to Foster Sustainability Practices
[x] “Do you collect data to give to the university or do you do the work to benefit people?”: Indigenous Data Sovereignty in Environmental Contexts
[x] Information delivery in tetherless healthcare
[ ] Evaluation of Visualization by Critiques
[x] Evaluating Visualization Sets: Trade-offs Between Local Effectiveness and Global Consistency
[x] Looking at the Representations in our Mind: Measuring Mental Models of Information Visualizations
[ ] Why Evaluating Uncertainty Visualization is Error Prone
[ ] An Empire Built On Sand: Reexamining What We Think We Know About Visualization
[ ] Generative Data Models for Validation and Evaluation of Visualization Techniques
[ ] Real World BCI: Cross-Domain Learning and Practical Applications
[x] Towards Trustworthy and Understandable AI: Unraveling Explainability Strategies on Simplifying Algorithms, Appropriate Information Disclosure, and High-level Collaboration
[ ] Listening to the Future: Using Participatory Sound Fiction to Engage Young People in Urban Design
[x] Exploring the potential for Smart City technology for Women's Safety
[ ] Perceptions and Realities of Text-to-Image Generation
[ ] Multimodal advanced driver assistance systems: an overview
[ ] How to safely respond to SMS messages in automobiles
[ ] A flexible in-vehicle HMI architecture based on web technologies
[ ] Towards Multisensory Storytelling with Taste and Flavor
[ ] Drink-O-Mender: An Adaptive Robotic Drink Adviser
[ ] Eliciting User Food Preferences in terms of Taste and Texture in Spoken Dialogue Systems
[x] Decoding Emotional Valence from Wearables: Can Our Data Reveal Our True Feelings?
[x] "I Can Feel What I Used": A Diary Study of Smartwatch Features and Emotional Experiences
[x] Nudging Users Towards Conscious Social Media Use
[ ] Understanding Stress in Children with ASD and Their Caregivers in Daily Life: A Feasibility Study Using Mobile Devices
[ ] Design Principles for AI UX Delivering User Value for Samsung Galaxy
[x] Pervasive displays for public transport: an overview of ubiquitous interactive passenger services
[ ] Designing for conflict: a design space for multi-viewer support in future display networks
[x] Hyperlocal user-generated video contributions on public displays
[x] Call to interact: communicating interactivity and affordances for contactless gesture controlled public displays
[x] Tapping into the Vibe of the city using VibN, a continuous sensing application for smartphones
[x] Aggregation and exploration of heterogeneous data collected from diverse information sources
[ ] Free UX Testing Tool: The LudoVico UX Machine for Physiological Sensor Data Recording, Analysis, and Visualization for User Experience Design Experiments
[x] Towards a Cross-Domain Context-Aware Recommender of Optimal Experiences
[ ] What can central bank digital currency designers learn from asking potential users?
[x] "Nobody's happy": design insights from privacy-conscious smart home power users on enhancing data transparency, visibility, and control
[x] "There will be less privacy, of course": how and why people in 10 countries expect AI will affect privacy in the future
[x] Can robots improve the quality of life in people with dementia?
[x] Engagement and Design Barriers of mHealth Applications for Older Adults
[x] Designing Explainability of an Artificial Intelligence System
[x] Problematic smartphone usage, emotion regulation, and social and non-social smartphone use
[x] Does social media use improve or worsen adolescents' internalizing behaviors?: Conclusions from a systematic narrative review
[x] Technology and the Mind: Does Learning to Code Improve Cognitive Skills?
[x] An Experimental Video Conference Platform to Bridge the Gap Between Digital and In-Person Communication
[x] Investigating Mobile Mental Health App Designs to Foster Engagement Among Adolescents
[ ] Emerging theories and models of human computation systems: a brief survey
[ ] AwakenFlora: Exploring Proactive Smell Experience in Virtual Reality through Mid-Air Gestures
[ ] SoundMist: Novel Interface for Spatial Auditory Experience
[ ] FlavourFrame: Visualizing Tasting Experiences
[x] Robo fashion world: a multimodal corpus of multi-child human-computer interaction
[x] A Multi-factorial Analysis of Polarization on Social Media
[x] Chai Wallpaper: A Mindfulness-Based Persuasive Intervention for Absent-Minded Smartphone Usage
[ ] SpotifyExplained: User-centric Mobile Application for Music Exploration
[x] Factors Influencing the Willingness to Download Contact Tracing Apps among the American Population
[x] Let’s Talk About The Experienced Context: An Example Regarding Public Transport Information Systems
[x] Computer Vision, Human Likeness, and Problematic Behaviors: Distinguishing Stereotypes from Social Norms
[ ] Exploring cognitive models to augment explainability in Deep Knowledge Tracing
[x] “Who are you?”: Identifying Young Users from a Single Search Query
[x] Not Facial Expression, nor Fingerprint – Acknowledging Complexity and Context in Emotion Research for Human-Centered Personalization and Adaptation
[x] A Day of Your Days: Estimating Individual Daily Journeys Using Mobile Data to Understand Urban Flow
[x] Where is the Money Made? An Interactive Visualization of Profitable Areas in New York City
[x] #112
[x] How to Build Infrastructureless Information-Centric Wireless Spaces using Autonomous Hubs
[x] Learning the meaning of action commands based on "no news is good news" criterion
[x] Indoor-outdoor positioning and lifelog experiment with mobile phones
[ ] Proposal of a markup language for multimodal semantic interaction
Okay... 😥 Most of the papers were explored and categorized into these tickets for further analysis:
The rest of the papers may be revisited in the future.
Related to
98
Papers:
[ ] Design of a personalized navigation support system for context-aware ubiquitous learning environment
[ ] User location forecasting at points of interest
[ ] Learning analytics dashboards: What do students actually ask for?
[x] #105
[ ] Each Encounter Counts: Modeling Language Learning and Forgetting
[ ] Investigating Student's Problem-solving Approaches in MOOCs using Natural Language Processing
[ ] Do Not Trust a Model Because It is Confident: Uncovering and Characterizing Unknown Unknowns to Student Success Predictors in Online-Based Learning
[ ] Moral Machines or Tyranny of the Majority? A Systematic Review on Predictive Bias in Education
[ ] Predictive Learning Analytics and University Teachers: Usage and perceptions three years post implementation
[ ] Student Profiles of Change in a University Course: A Complex Dynamical Systems Perspective
[ ] Insights into undergraduate pathways using course load analytics
[x] Smart Makerspace: An Immersive Instructional Space for Physical Tasks
[x] Safar: Heuristics for Augmented Reality Integration in Cultural Heritage
[x] SAGE3 for Interactive Collaborative Visualization, Analysis, and Storytelling
[x] Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
[x] How do artificial agents think?
[x] #106
[ ] Recognizing emotions in spoken dialogue with acoustic and lexical cues
[ ] The W3C MMI Architecture in the Context of the Smart Car
[x] #107
[x] Communicative Behavior and Physiology in Social Interactions
[ ] Synchronized movement in social interaction
[ ] Immersion and confusion
[ ] Creation and validation of symbols with purposeful games and online survey
[ ] Tangible business model sketches to support participatory innovation
[x] #108
[x] More Immersed but Less Present: Unpacking Factors of Presence Across Devices
[x] #109
[x] A Social Awareness Interface for Helping Immigrants Maintain Connections to Their Families and Cultural Roots: The Case of Venezuelan Immigrants
[x] Using social networks for multicultural creative collaboration
[x] Knowing me knowing you: exploring effects of culture and context on perception of robot personality
[x] Detecting value differences behind intercultural meetings
[ ] Session details: Personality-Based Personalization
[ ] Building Physical Props for Imagining Future Recommender Systems
[x] Creating human-machine synergy in negotiation support systems: towards the pocket negotiator
[x] EasyLiving: Technologies for Intelligent Environments
[ ] Real-World Graphical User Interfaces
[ ] Creating Web Representations for Places
[ ] A Context-Sensitive Nomadic Exhibition Guide
[x] Location-Aware Information Delivery with ComMotion
[x] IA, not only AI
[x] Fake It to Make It: Exploratory Prototyping in HRI
[ ] Who Wants to Grant Robots Rights?
[ ] Capturing and quantifying emotional distress in the built environment
[x] Black Innovation: Creating and Appropriating Technology to Survive and Thrive
[x] Affective Dynamics and Control in Group Processes
[ ] Fusing Verbal and Nonverbal Information for Extractive Meeting Summarization
[ ] Emotion Expression and Conversation Assessment in First Acquaintance Dialogues
[ ] A Design Platform for Emotion-Aware User Interfaces
[x] A Model to Incorporate Emotional Sensitivity into Human Computer Interactions
[ ] Facing reality: an industrial view on large scale use of facial expression analysis
[x] Low-cost clusters on big data - [ ] A systematic study
[x] SeMap: A project on semantisation and visualisation of cultural heritage data
[x] Designing future scenarios in e-tourism
[ ] Moments of Surprise: Preparing Technology-Oriented Students for Interdisciplinary Work
[x] Illuminating Muscle Memory’s Sinister Side: A Social Media Case Study
[x] How work-related communication applications affect perceived stress levels among employees
[x] ***Breaking Social Isolation for Older People Living Alone with Technology
[x] #110
[x] Exploring the Variability of Human Factors and Usability Testing Methods for Evaluating Medical Devices - [ ] Preliminary Results
[x] Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care
[x] Self-Determination Theory Applied To Museum Website Experiences: Fulfill Visitor Needs, Increase Motivation, and Promote Engagement
[ ] Intentional mind wandering is objectively linked to low effort and tasks with high predictability
[ ] Lingering delays in a go/no-go task: mind wandering delays thought probes reliably but not reaction times
[ ] AnyPhone: mobile applications for everyone (for historical reference)
[ ] Designing for anticipation, confidence, and inspiration
[x] Meditations on YouTube
[ ] Overcoming procrastination with ReMind
[ ] Exploring usage scenarios on social devices: balancing between surprise and user control
[x] Designing interactive systems for the experience of time
[ ] Alternatives: exploring the car's design space from an experience-oriented perspective
[x] Narratives in design: a study of the types, applications and functions of narratives in design practice
[x] ARECA: A Design Speculation on Everyday Products Having Minds
[x] #111
[x] How universal is good design for older users?
[ ] Challenging interfaces/redesigning users
[ ] Abstract user interface representations: how well do they support universal access?
[ ] Involving young girls in product concept design
[x] Designing an interface usable by people with dementia
[x] Poverty rate prediction using multi-modal survey and earth observation data
[x] Understanding Household Consumption Practices and their Motivations: Opportunities to Foster Sustainability Practices
[x] “Do you collect data to give to the university or do you do the work to benefit people?”: Indigenous Data Sovereignty in Environmental Contexts
[x] Information delivery in tetherless healthcare
[ ] Evaluation of Visualization by Critiques
[x] Evaluating Visualization Sets: Trade-offs Between Local Effectiveness and Global Consistency
[x] Looking at the Representations in our Mind: Measuring Mental Models of Information Visualizations
[ ] Why Evaluating Uncertainty Visualization is Error Prone
[ ] An Empire Built On Sand: Reexamining What We Think We Know About Visualization
[ ] Generative Data Models for Validation and Evaluation of Visualization Techniques
[ ] Real World BCI: Cross-Domain Learning and Practical Applications
[x] Towards Trustworthy and Understandable AI: Unraveling Explainability Strategies on Simplifying Algorithms, Appropriate Information Disclosure, and High-level Collaboration
[ ] Listening to the Future: Using Participatory Sound Fiction to Engage Young People in Urban Design
[x] Exploring the potential for Smart City technology for Women's Safety
[ ] Perceptions and Realities of Text-to-Image Generation
[ ] Multimodal advanced driver assistance systems: an overview
[ ] How to safely respond to SMS messages in automobiles
[ ] A flexible in-vehicle HMI architecture based on web technologies
[ ] Towards Multisensory Storytelling with Taste and Flavor
[ ] Drink-O-Mender: An Adaptive Robotic Drink Adviser
[ ] Eliciting User Food Preferences in terms of Taste and Texture in Spoken Dialogue Systems
[x] Decoding Emotional Valence from Wearables: Can Our Data Reveal Our True Feelings?
[x] "I Can Feel What I Used": A Diary Study of Smartwatch Features and Emotional Experiences
[x] Nudging Users Towards Conscious Social Media Use
[ ] Understanding Stress in Children with ASD and Their Caregivers in Daily Life: A Feasibility Study Using Mobile Devices
[ ] Design Principles for AI UX Delivering User Value for Samsung Galaxy
[x] Pervasive displays for public transport: an overview of ubiquitous interactive passenger services
[ ] Designing for conflict: a design space for multi-viewer support in future display networks
[x] Hyperlocal user-generated video contributions on public displays
[x] Call to interact: communicating interactivity and affordances for contactless gesture controlled public displays
[x] Tapping into the Vibe of the city using VibN, a continuous sensing application for smartphones
[x] Aggregation and exploration of heterogeneous data collected from diverse information sources
[ ] Free UX Testing Tool: The LudoVico UX Machine for Physiological Sensor Data Recording, Analysis, and Visualization for User Experience Design Experiments
[x] Towards a Cross-Domain Context-Aware Recommender of Optimal Experiences
[ ] What can central bank digital currency designers learn from asking potential users?
[x] "Nobody's happy": design insights from privacy-conscious smart home power users on enhancing data transparency, visibility, and control
[x] "There will be less privacy, of course": how and why people in 10 countries expect AI will affect privacy in the future
[x] Can robots improve the quality of life in people with dementia?
[x] Engagement and Design Barriers of mHealth Applications for Older Adults
[x] Designing Explainability of an Artificial Intelligence System
[x] Problematic smartphone usage, emotion regulation, and social and non-social smartphone use
[x] Does social media use improve or worsen adolescents' internalizing behaviors?: Conclusions from a systematic narrative review
[x] Technology and the Mind: Does Learning to Code Improve Cognitive Skills?
[x] An Experimental Video Conference Platform to Bridge the Gap Between Digital and In-Person Communication
[x] Investigating Mobile Mental Health App Designs to Foster Engagement Among Adolescents
[ ] Emerging theories and models of human computation systems: a brief survey
[ ] AwakenFlora: Exploring Proactive Smell Experience in Virtual Reality through Mid-Air Gestures
[ ] SoundMist: Novel Interface for Spatial Auditory Experience
[ ] FlavourFrame: Visualizing Tasting Experiences
[x] Robo fashion world: a multimodal corpus of multi-child human-computer interaction
[x] A Multi-factorial Analysis of Polarization on Social Media
[x] Chai Wallpaper: A Mindfulness-Based Persuasive Intervention for Absent-Minded Smartphone Usage
[ ] SpotifyExplained: User-centric Mobile Application for Music Exploration
[x] Factors Influencing the Willingness to Download Contact Tracing Apps among the American Population
[x] Let’s Talk About The Experienced Context: An Example Regarding Public Transport Information Systems
[x] Computer Vision, Human Likeness, and Problematic Behaviors: Distinguishing Stereotypes from Social Norms
[ ] Exploring cognitive models to augment explainability in Deep Knowledge Tracing
[x] “Who are you?”: Identifying Young Users from a Single Search Query
[x] Not Facial Expression, nor Fingerprint – Acknowledging Complexity and Context in Emotion Research for Human-Centered Personalization and Adaptation
[x] A Day of Your Days: Estimating Individual Daily Journeys Using Mobile Data to Understand Urban Flow
[x] Where is the Money Made? An Interactive Visualization of Profitable Areas in New York City
[x] #112
[x] How to Build Infrastructureless Information-Centric Wireless Spaces using Autonomous Hubs
[x] Learning the meaning of action commands based on "no news is good news" criterion
[x] Indoor-outdoor positioning and lifelog experiment with mobile phones
[ ] Proposal of a markup language for multimodal semantic interaction