Open nicoloesch opened 3 years ago
If a shape is moved around, the cursor is faster than the shape is moved. Does not seem to be too responsive so it is a performance issue.
Potential cause: check if the boundingRect is within the sceneRect, which slows down the calculation/ processing
If a shape is moved around, the cursor is faster than the shape is moved. Does not seem to be too responsive so it is a performance issue.
Potential cause: check if the boundingRect is within the sceneRect, which slows down the calculation/ processing