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nicopap
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bevy_mod_fbx
Autodesk Filmbox (*.fbx) loader for Bevy Engine
Apache License 2.0
21
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5
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Incorporate in Space_editor
#34
naomijub
closed
8 months ago
2
Mark as unmaintained
#33
heavyrain266
closed
2 years ago
2
Reorder README & add CONTRIBUTING.md
#32
heavyrain266
closed
2 years ago
0
Rename bevy_fbx -> bevy_mod_fbx
#31
heavyrain266
closed
2 years ago
0
Add copyright claim and licensing waiver
#30
nicopap
closed
2 years ago
0
Add github funding links
#29
nicopap
closed
2 years ago
0
Update to bevy 0.8
#28
nicopap
closed
2 years ago
1
Load scene data from FBX tree
#27
nicopap
closed
2 years ago
0
Load the scene tree
#26
nicopap
closed
2 years ago
1
Support more normals indexing
#25
nicopap
opened
2 years ago
0
Use global settings
#24
nicopap
closed
2 years ago
0
Add a maya PBR material loader
#23
nicopap
closed
2 years ago
0
Add `profiling` feature which uses `info_span!` for code profiling
#22
heavyrain266
closed
2 years ago
0
Support Maya/3dsMax custom PBR material format
#21
nicopap
closed
2 years ago
1
Replace `trace` logs with tracing spans
#20
nicopap
closed
2 years ago
0
Decouple material loader from fbx loader
#19
nicopap
closed
2 years ago
0
Support user-provided material loader
#18
nicopap
closed
2 years ago
1
Add handling of diffuse color
#17
nicopap
closed
2 years ago
1
Add handling of diffuse color
#16
nicopap
closed
2 years ago
2
Load lights and cameras from fbx file
#15
nicopap
opened
2 years ago
0
Use fbx global_config axis to properly rotate scenes
#14
nicopap
opened
2 years ago
0
Optional support for `bevy_animation` like in `bevy_gltf`
#13
heavyrain266
opened
2 years ago
0
Autodesk Lambert -> Bevy PBR conversion
#12
heavyrain266
opened
2 years ago
0
Support concave shapes in triangulator
#11
heavyrain266
opened
2 years ago
2
Use the fbx's config scale over hardcoding it
#10
nicopap
closed
2 years ago
0
Load normal maps and minimal material processing
#9
nicopap
closed
2 years ago
0
Add default material to materialless meshes
#8
nicopap
closed
2 years ago
0
Add a moving light to the scene viewer
#7
nicopap
closed
2 years ago
0
Prepare custom FBX scenes for complex examples
#6
heavyrain266
opened
2 years ago
1
Add texture handling
#5
nicopap
closed
2 years ago
0
Add experimental loader
#4
nicopap
closed
2 years ago
3
Implement `fbx_validate` system as part of the plugin
#3
heavyrain266
closed
2 years ago
0
Replace cgmath with glam and bevy_math
#2
nicopap
closed
2 years ago
0
Switch to bevy_math
#1
heavyrain266
closed
2 years ago
1