nicupavel / openpanzer

Javascript/HTML5 rewrite of Panzer General 2 game
http://panzermarshal.com
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Wacht Am Rhein campaign? #192

Closed barsoom1717 closed 4 years ago

barsoom1717 commented 5 years ago

You start with no prestige, you don't get any prestige after each turn (as in zero), and the American forces are way too reactive and overwhelming from the very start. It appears to me this scenario and campaign are unwinnable.

salexgit commented 5 years ago

Hi

Yes, me and Nicu have noticed the same "issue". Please note that we provided the campaign as it is without changing anything, but we have been considering to increase prestige values. If you have any suggestions which prestige values should be provided, your feedback would be highly appreciated.

barsoom1717 commented 5 years ago

I would suggest 1000-5000 to start, and maybe 100-250 on each turn? I was able to won the game, but only with a Victory with just a few turns until it would have been a Tactical Victory. I ended up losing a number of units, particularly artillery. It was almost impossible to get into "overrun" status, which I had gotten pretty good at in past campaigns.

barsoom1717 commented 5 years ago

More stupidity on this campaign. I'm on the second Ardennes scenario. I took two American victory hexes and one regular American (village). I got NO additional prestige for taking the victory hexes. I did receive 20 additional points for the regular hex. If it's going to limit you on ways to get more prestige, then I would go with the higher end suggestions for prestige points. Also, is there a third place where prestige amount is in the code. Trying to change it with the json editor has not worked on this campaign where it has in the past.

salexgit commented 5 years ago

Hi

Well, 1000-5000 is a huge difference, can you be more precise in your recommendation? By the way, it would be also nice if you provide your feedback on how much additional prestige should be allocated for every new scenario.

Speaking of prestige value for taking victory hexes, I cannot recall this parameter to be controlled by the campaign settings. It is just hard-coded in the game and should be same for all the campaigns/scenarios.

barsoom1717 commented 5 years ago

I chose 1000-5000 because I had seen both those values ib the beginning of the campaign.  I forget which campaign started with 1000, and which started with 5000.

I think equally as important, maybe more so, is like in the previous campaigns you get 138-327 (that is what I remember the other campaigns doing) on each turn.  Currently you start with zero prestige and get zero after each turn.

As far as the victory hexes go, I re-ran that turn and it worked correctly that time.

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On Sun, Jan 20, 2019 at 7:33 PM -0600, "salexgit" notifications@github.com wrote:

Hi

Well, 1000-5000 is a huge difference, can you be more precise in your recommendation? By the way, it would be also nice if you provide your feedback on how much additional prestige should be allocated for every new scenario.

Speaking of prestige value for taking victory hexes, I cannot recall this parameter to be controlled by the campaign settings. It is just hard-coded in the game and should be same for all the campaigns/scenarios.

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nicupavel commented 5 years ago

I couldn't win this campaign without cheating either. Although Battle of Bulge was supposed to be almost unwinnable by Germans there are a few things that I think it make it way harder:

  1. No prestige. Although partially correct (Germans didn't even have the fuel to reach all objectives) there were fuel depots that could be captured and resupplies were being sent to lines. Also, indeed, the game engine reward too little prestige to objective capture. I will have to double check with original game vs cost of equipment. Currently we award 20 prestige for minor and 50 for major objective.

  2. Experience and Leaders. Almost all US Troops were given higher experience than German troops. This is not exactly accurate. At least a big part of German troops were very experienced and were lead by high profile and tactically skilled commanders. Maybe experience difference is put to morale but I'm not sure that we should consider this as we don't know exactly.

  3. No Tiger 2 tanks, afaik at least 1/3 of the Tiger 2 produced were present at the offensive.

salexgit commented 5 years ago

Hi all

  1. Since I was the one who prepared this campaign to be portable to OpenPanzer, I will be more than happy to increase prestige values. Even though I did not play the campaign, I also noticed that there was not enough prestige.

  2. I full agree with observations made Nicu. Germany had one of the most experienced military divisions in that battle, in particular LSSAH and DasReich. I do not want to diminish military skills of US troops, but German should be at least as experienced as US units, or maybe even more.

  3. I did not check this aspect at all. I can cross-check German tank types and how many there should while adjusting German units experience level.

Regards, Alex

nicupavel commented 5 years ago

Thank you Alex ! Great work on latest campaigns !