nicupavel / openpanzer

Javascript/HTML5 rewrite of Panzer General 2 game
http://panzermarshal.com
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Possible areas to improve #287

Closed MansteinlovesGuns closed 3 years ago

MansteinlovesGuns commented 3 years ago

I have played all campaigns offered on android and I am now doing the newer campigns available through openpanzer website.

Things I noticed: Tanks blitzing abilities seem reduced which I think is a good thing. Before I could for example over reinforce a panzer IV from 10 strength to 18 or 20 and it would destroy entire maps full of enemy units. If this was changed to limit the amount of times a tank can blitz in one turn it was a good idea.

Enemy tanks should be able to blitz player units as well to inflict more damage. Often I find enemy tanks or units only place themselves next to one of my units and dont attack it. When my artillery is strong in that area it makes sense.In times when my artillery is minimal they could inflift serious damage if their tanks are able to attack mulitple units like the player's tanks can in one turn. Make for a fairer harder fight.

Enemy air units seem to rarely attack. Most seem to head directly to my friendly held objective space where I deploy my troops. If this could be changed so the fighters head for friendly fighters and bombers instead of massing around players starting areas it would make the game much more difficult, realistic and enjoyable. If the enemy plane's arent with the majority that simply hover above my deployment area and dont attack my fighters and bombers or ground troops. They go for artillery which is usually protected by AA. It may be useful if their veteran air units also attacked AA guns to weaken them.

stale[bot] commented 3 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.