Open ShpakMA opened 1 year ago
Thank you for the report. I need some time to check it out.
Bug is not present in Android.
Tested on Snapshots: serflings-2.0.0-SNAPSHOT-20230608.jar; serflings-2.0.0-SNAPSHOT-20230530.jar.
I have one idea only: bug representing is followed to FPS. At big FPS animations are faster and it may change to logic. How I can reduce FPS while the game is launched on PC?
The problem is stable representing in 20230323, 20230530, 20230608 snapshots. Game time for testing: from loading SMA10 savefile to 16:20:00 by internal game timer.
Problem is present on Java both from openSUSE repositories and from adoptium.net. Problem is present on Windows build was launched via wine64.
Problem is disappears if 7-zip are launched in benchmark mode on background (it limits FPS to 22 by CPU utilisation).
I think, the problem is caused by changing of ratio between lenth of animations and game tick...
Is anybody have any ideas for testing?
I provide for this issue complete set of saves. archivDS.zip
Problem persist all time, but I show it on SAVE0.DS with internal name SMA10.
The foreground upper left window is the Original Game, and fullscreen background is the serflings-2.0.0-SNAPSHOT-20230530.jar. No actions provided for game from loading a save. Only one exception is pause for syncing gameplay shortly after loading. OK, I select 3 points of interests:
37 seconds from Yellow Farmer outtage...
48 seconds from Yellow Farmer outtage...
58 seconds from Yellow Farmer outtage...
70 seconds from Yellow Farmer outtage...
173 seconds from Yellow Farmer outtage...
187 seconds from Yellow Farmer outtage...
201 seconds from Yellow Farmer outtage...
224 seconds from Yellow Farmer outtage...
273 seconds from Yellow Farmer outtage...