nicymike / serflings

Serflings Remake Project
https://serflings.simpleguide.net/
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[Feature] Stop production #4

Open Spikeone opened 4 years ago

Spikeone commented 4 years ago

It'd be nice to have a feature in order to stop production of a building.

ShpakMA commented 1 year ago

You can stop all boat yards, toolmakers, steel workers and goldsmith by set supply to zero in UI. I test it both on Settlers and Serflings.

You may see this practice at set of saves from Issue #107

nicymike commented 1 year ago

I think the feature is about to stop an individual building like in Settlers 2. Sometimes it is a bit cumbersome to stop production by setting supply. Also there are buildings which have no supply like lumberjack you may want to stop.

ShpakMA commented 1 year ago

You may see this practice at set of saves from Issue #107

SAVE0.DS [SMA10] have stopped production, but we have resources for production. I think, this is better, than individual stop — no matter what boat yard is eat wood until carriers is carry anything to anybody.

Снимок экрана в 2023-06-09 16-26-47 Снимок экрана в 2023-06-09 16-27-04

nicymike commented 1 year ago

Yes, but you cannot stop buildings that don't need resources like forester, farm, fisherman or woodcutter.

ShpakMA commented 1 year ago

Yes, but you cannot stop buildings that don't need resources like forester, farm, fisherman or woodcutter.

Yes, but why we need stop it? Stopping Boat Yards or Toolmakers is need for preventing wasting resources…

But I also think: making Settlers II GUI with Settlers I gameplay is very nice idea…

nicymike commented 1 year ago

Maybe you temporarily want to stop a forester, fisherman or farmer. I know people who are asking for this.

rtrzebinski commented 7 months ago

Stoping (pausing) mines would be useful in case too many mines were built, and resources are congesting roads.