nicymike / serflings

Serflings Remake Project
https://serflings.simpleguide.net/
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Safe option before hangups in Multiplayer Games. #56

Open Wakeboardtiger opened 3 years ago

Wakeboardtiger commented 3 years ago

In Multiplayer it happens sometimes that the internet connection is lost, or other things. It would be great if the game would hold on the hoster and ask for saving before it just shuts the game down. Or if possible even be able to save it on the joiners.

ShpakMA commented 1 year ago

May be special autosave file what writes immideatly after each click? In any game...

nicymike commented 1 year ago

Maybe after every tick but saving a big map needs some time which will slow down the game. I already have something in mind but I need more time.

ShpakMA commented 1 year ago

Maybe after every tick but saving a big map needs some time which will slow down the game. I already have something in mind but I need more time.

After each mouse CLick, not game Tick…

nicymike commented 12 months ago

Actually clicks are only processed inside a tick and I have to wait until a tick is finished to get a consistent state to save. In multiplayer it is even more complicated because there is some type of syncing going on for inputs.