Closed 38920 closed 2 years ago
Thank you for your suggestions.
Hail is already possible, It just needs some more tweaking.
Wind is also already there. It can develop naturally or you can use the slider in the fluid menu to force it.
Flooding won't be implemented, this simulation focuses on the atmosphere.
Trees might be added as a visual feature.
Wind damage to what? Trees?
Rain gauge is a good idea
Wind speed view is already there. display mode 4: horizontal velocity
I think addition of a darker green brush that represent trees would be neat. Rainforests can be possible and that way several factors can be altered in different regions? Also i think a storm intensity display mode would be awesome. Anyways love your sandbox❤️
Suggestions
-Blue and yellow flashes of light, (Lightning) in thunderstorms.
-Less swirly clouds?
Overall I am very glad to have found this simulator! It is very entertaining and fun to use👍
I think it is absoluteley neccesary to add pressure to this simulation, especially if you want to simulate hurricanes, tornadoes, and squall lines. Another idea is to add a pressure view, and an anemometer.
Thanks for all of your input, I made list of things I will be implementing. https://github.com/niels747/Weather_Sim_4/blob/master/TODO.md
Hello Niels, my suggestion is to insert a wall as a brush tool so that it can simulate cities and increase evaporation from the land
Hello Niels, my suggestion is to insert a wall as a brush tool so that it can simulate cities and increase evaporation from the land
I could definitly add a city surface type, but I think it should have more heating and less evaporation, compared to a forest.
Hello Niels, my suggestion is to insert houses, towns, and city and the most important people in the city in the houses and in the villages and if it rains hard let them go people in the house
and if there are hurricanes Y tornadoes
that the people
run a their houses
towns
city
it is also necessary to add light inside the houses villas city
And another thing more
that if it rains that people carry umbrellas
me sing for me
❤️
this simulation.
Sorry oriolprogamer712, But i'm not creating sim city... I will however add more surface types, including cities.
Niels, pleaaasee add hail
Changable Vertical Resolution Would Be Neat!
New Update!! Hell yes!!!
this is less than a suggestion but more of a question.. What is plane flying mode?
this is less than a suggestion but more of a question.. What is plane flying mode?
You will be able to control a plane flying though the clouds, I think it could give an awesome perspective and sense of scale. Keep in mind that right now one cell is 40x40m so a a large plane would only be 2 cells wide. I will make it fly at scale speed and it will be affected by air currents.
OoO sounds cool! I just tested out the new version and it looks like when rain hits the ground the vegetation or greening doesnt grow, it just stays bone dry.
OoO sounds cool! I just tested out the new version and it looks like when rain hits the ground the vegetation or greening doesnt grow, it just stays bone dry.
That's right, I made it like that on purpose. You can make your own vegetation where you want it. Vegetation now influences evaporation and evaporative cooling and dust.
@niels747 can you make the seafloor visual little deep. The current one is too shallow and I always had a hard time figuring land and sea when zoomed out
@niels747 Also, can you make the vegetation growth relative to the amount of rainfall received in the region. Like they grow on their own but at a slower rate than the previous version
Suggestions -Ability to use tools when simulation is paused -Pressure Display and Tool -Lightnings -Sharper procedural mountains if they are 2600 meters or higher
@niels747 does rain affect fire
@niels747 does rain affect fire
No, but I might add it in. Really intense rain should be able to put out fire, although I think this rarely happens in real life.
Maybe make a barrier at the end of the map that deletes clouds so they don't fly through the map multiple times.
@Meso22 Do you mean that it also blocks airflow or just removes moisture? You can already do the first by just making a narrow but tall land wall. Removing moisture would be a bad idea because it would remove all the moisture in the map...
@niels747 Ok thanks niel
Will you make lightning-sparked fires in intense lightning storms cuz looks like lightning is next on the list lol. Also a suggestion if this is a 100% visual effect then ignore this but if it isn't and there are charges then can you add a slide bar to control how many charges and how many lightning bolts/strikes lol.
So whenever I simulate hot desert climates which generally get above 100 degrees daily, this happens and I cannot see what comes after 100F such as for example its 105F but the green line goes too far and I cant see anything! please fix it!
Suggestions:
Maybe upscale resolution option? it changes resolution of simulation but not changes size of simulation box, so simulation will be more realistic.
Option to make screenshots? Maybe also option to make background transparent?
Thank you for your suggestions.
- Hail is already possible, It just needs some more tweaking.
- Wind is also already there. It can develop naturally or you can use the slider in the fluid menu to force it.
- Flooding won't be implemented, this simulation focuses on the atmosphere.
- Trees might be added as a visual feature.
- Wind damage to what? Trees?
- Rain gauge is a good idea
- Wind speed view is already there. display mode 4: horizontal velocity
if hail possible than why not to add it? or add into todo list?
@odvigajlo It's already in the sim! If you create a really heavy storm the ice particles will be lifted up heavily and grow so large they won't melt before they're at the surface, that's essentially what hail is.
From now on I would like you to ask your questions and share your ideas in the discussions tab.
@odvigajlo It's already in the sim! If you create a really heavy storm the ice particles will be lifted up heavily and grow so large they won't melt before they're at the surface, that's essentially what hail is.
oh i didn't noticed this lol, i remember how a lot of snow falled down from heavy storm while i played sim, i though that is bug lol
-Hail -Wind Shear or wind in general -flooding or water accumulation; some areas at lower places will be greener than others -trees -wind damage
Thanks a bunch. I love this simulator.