Currently, we are going to use Matterport 3D equipment to shoot a new environment and use the filmed location as input.
In the cloud operated by the Matterport company,
we can receive .mlt and .obj files, and I understand that we need to convert them into .glb files for use with Habitat.
However, there is an issue that cannot be used immediately because the composition of Matterport3D (MP3D) data is not just .glb.
The MP3D data is configured as follows.
filename.glb
filename.house
filename.navmesh
filename_semantic.ply
mp3d.scene_dataset_config.json
Therefore, we can't make it except for the .glb file, so I wonder how we can create it.
Habitat-Lab: v0.2.4 Habitat-Sim: v0.2.4
Currently, we are going to use Matterport 3D equipment to shoot a new environment and use the filmed location as input.
In the cloud operated by the Matterport company, we can receive .mlt and .obj files, and I understand that we need to convert them into .glb files for use with Habitat.
However, there is an issue that cannot be used immediately because the composition of Matterport3D (MP3D) data is not just .glb.
The MP3D data is configured as follows.
Therefore, we can't make it except for the .glb file, so I wonder how we can create it.