Open aymen157 opened 4 years ago
If it's wrong in nifskope already there's not much we can do IMO. If you want us to investigate the issue, we need the model with the issue and all of its textures.
Thats the model, all of its textures are 5gb, thats because its an RPG human character with all sets/skins as textures that assign to the mesh parts when the equipped item is changed, i included textures of an example set (boots) that has its part that it gets assigned to (the mesh) with wrong UV
The way I see it, this is a decal texture but the nif has no uv set that maps the texture to the specific uv layer. Correct?
Yep
As there's no way to determine when which UV set should be used, there is no solution unless a specific algorithm is proposed. Like this: if no uv info in tex property: if base texture, use uv 0 if decal0 texture, use uv 1
something strange in nifskope is that it links to this texture :
G5A01S51.dds
but the uv that nifskope shows doesn't match it, unlike all other parts of the model, their uv is totally fine
for example G5F's UV matches this texture :
Then I don't think we can address this with the plugin.
Also which game is this from?
Maybe rename to: "Guess UV layer if tex desc does not specify one"
Also which game is this from? All AeriaGames are built like that (aura kingdom, edent eternal, grand fantasia, twin saga etc ..) this is Grand Fantasia : https://grandfantasia.aeriagames.com/
@niftools/blender-nif-plugin-reviewer -
Before creating a new issue, ensure that
Helpful resources
links on the right-hand side.Version Information
2.8.2 & 2.8.0
Blender Nif Plugin Version Info
ALL (even NifSkope)
INFO
some parts of the imported model gets wrong uv, while some others work fine
Textures & Model
GXA00.zip - Model Example of textures that its UV is wrong
How to assign textures for this model
Go for Model(GXA00)>LODGroup01>Root>"object name that the texture's name starts with" and disable all other objects if you want
Example : texture G5A02S06.png is assigned to model LODGroup01>Root>#G5A