niftools / blender_niftools_addon

The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
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Issues with exporting Bully SE files #502

Open BrynnaDaRosa opened 2 years ago

BrynnaDaRosa commented 2 years ago

Hi, first time working with Niftools or Nifs in general, I'm a GTA guy but i got into Bully and it's the only game of Rockstar's to use these formats, which is great, because it means we have incredibly competent modding tools at our disposal :)

I tried to edit a cutscene model as rigging faces is my M.O. but i ran into the Merged Materials on Export issue as seen in issue #487. and then i went to see if the file would open at all in Nifskope, and it wouldn't, and popped up with two different error windows.

infinite recursive link construct detected 7 -> 1 infinite recursive link construct detected 7 -> 0 infinite recursive link construct detected 8 -> 0 infinite recursive link construct detected 7 -> 3 infinite recursive link construct detected 7 -> 6

and in the second,

[12] Array Bone List much too large. 1507449344 bytes requested failed to load block number 12 (NiSkinData) previous block was NiSkinInstance Failed to load D:/just stuff/BULLY/mr galloway/CS_TE_English.nif

I'm not sure what the Array Bone List is, im assuming the head I've changed it to is just a bit too high poly?

I then went to see if this was an issue with bully by importing and exporting out the original file, and i got an identical first error, but the second error was this:

failed to load block number 7 (NiSourceTexture) previous block was NiTexturingProperty Failed to load C:/Users/Niko/Desktop/CS_TE_English.nif

I'm using Niftools v0.0.13, Blender Version 2.90, on Windows 10.

I'll attach the unedited files from vanilla as well as the blend file of what I tried to do. CS_TE_English nif Vanilla.zip

pa galloway EXPORT.zip

Candoran2 commented 10 months ago

Have you checked with the newer version of the addon? It seems to work for the most part (although there might be scaling issues, so best to keep it to scale 1.0 for import and export).