Open JMPZ11 opened 2 weeks ago
I have a fix to this issue now, it was apparently caused by the model being updated while the spell is running, and BSLightingShaderProperty having conditionals based on the name being non-empty. Those could be broken by a state where the string index is temporarily pointing to the wrong string. So, I changed the code to disable updates until processing is complete.
Thanks!
(This is still happening using the latest dev as of 30 minutes ago, as well as before the qt6 upgrade)
I have run all the other optimizations, several times - I've tried internal and external geometry -- I can't remove unused strings - when reloaded the file is completely corrupt
gatesm_door01_hatchplugfloor03.zip gatesm_door01_hatchplugfloor03.afterremoveunused.zip
Sorry if this is the wrong place to submit issues!