Although config/config.guess is correctly determining the platform triple (x86_64-pc-mingw64), the build fails immediately with the following error:
gcc -fno-builtin -DGLEW_NO_GLU -DGLEW_BUILD -O2 -Wall -W -Iinclude -fno-builtin -fno-stack-protector -o tmp/mingw/default/shared/glew.o -c src/glew.c
In file included from src/glew.c:55:
include/GL/glxew.h:98:10: fatal error: X11/Xlib.h: No such file or directory
98 | #include <X11/Xlib.h>
| ^~~~
Of course, X11 headers nor are not normally present on a Windows system. Nor do we need/have GLX, since no X. Are they really required here, or is the build system broken?
(Additionally, when making the generated sources in ./auto there are a bunch of warnings about regex not matching that I don't remember seeing on other platforms. I don't know how the ./auto system actually works, but maybe this is related, since it is generating the source with the bad dependency above?)
I'm trying to compile the release 2.1.0 on msys2.
Although config/config.guess is correctly determining the platform triple (x86_64-pc-mingw64), the build fails immediately with the following error:
Of course, X11 headers nor are not normally present on a Windows system. Nor do we need/have GLX, since no X. Are they really required here, or is the build system broken?
(Additionally, when making the generated sources in ./auto there are a bunch of warnings about regex not matching that I don't remember seeing on other platforms. I don't know how the ./auto system actually works, but maybe this is related, since it is generating the source with the bad dependency above?)