The commands SignalSemaphoreui64NVX, WaitSemaphoreui64NVX and
ClientWaitSemaphoreui64NVX accept semaphore object names as input in
that were created by **CreateProgressFenceNVX** or imported
from a handle of the type HANDLE_TYPE_D3D12_FENCE_EXT.
If a value in is not the name of such a semaphore object,
an INVALID_VALUE error is generated.
Function could maybe be replaced with glGenSemaphoresEXT, but it seems unsure according to the specs. If I'm not mistaken, this extension is incomplete anyway.
According to the registery
Function could maybe be replaced with glGenSemaphoresEXT, but it seems unsure according to the specs. If I'm not mistaken, this extension is incomplete anyway.