Need to implement the beginnings of a physics system, giving objects velocities and mass or whatever. Collision detection eventually, but not immediately necessary.
Big thing, is I want to add an island to the game, so we need to work on the terrain system so that it can handle land that has a static mesh, but still gives you a height so you know where you stand on the land.
Need to implement the beginnings of a physics system, giving objects velocities and mass or whatever. Collision detection eventually, but not immediately necessary.
Big thing, is I want to add an island to the game, so we need to work on the terrain system so that it can handle land that has a static mesh, but still gives you a height so you know where you stand on the land.