Open WildRikku opened 1 week ago
One thing we need to emphasize is strafing. Even I still frequently die at the first boss because it requires strafing which is a) never introduced and b) not necessary until the boss. But if you do not know a) how to do it and b) that you need to use it you will die in seconds.
A general principle I like in game design is introducing one thing at a time, even controls. What could that mean for us? The first level (or the tutorial) could have enemies specific to movement: