Open jm1021 opened 10 months ago
Establish understanding of ownership of key areas. Figuring out how this team will own, versus farm out
Figuring out requirements and objectives with Multiuser teams. Working through a list and understanding key objectives.
Assigned
Gavin C, Ryan, Dean, Shaun, Nathan
Brain Write Teacher
Work with all team on design review, make sure key objectives are met across all teams without duplications.
Perform work on key elements that are not covered by other team.
Game flow when killed by enemy versus defeating level
Add transition effect to from the mario level to the alien level to lopez level.
Adjust speed thresholds to your preference. Add to localstorage?
Challenges (not required): Apply running animations to other characters. Make the punching animation binded to a key and make it kill an enemy.
Decide what constitutes best time and high score
Plan and work with other teams on obstacles, enemies, etc to make levels unique.
Consider multiplayer and requirements for "starting", "tacking", "winning"
Consider less than 1 minute game that could be played at N@tM
Establish a new repository for entire class to integrate, version 2.1
Learn how to do workflow of fork, pull request, and integration.