I'm just putting this in as an idea I thought of, because it's possible to do via SDL's render-geometry feature, which allows rendering triangles freely. I might never get to doing this feature, but of course someone else can take a stab at it.
Doing the feature properly involves implementing the full 3D linear algebra stuff you'd normally do in 3D, like with OpenGL/DirectX.
I'm just putting this in as an idea I thought of, because it's possible to do via SDL's render-geometry feature, which allows rendering triangles freely. I might never get to doing this feature, but of course someone else can take a stab at it.
Doing the feature properly involves implementing the full 3D linear algebra stuff you'd normally do in 3D, like with OpenGL/DirectX.