This was caused by another bugfix, which caused a new reroll over time a mode was changed, to stop carrying over the sakura or fp sequence to another mode. This fix is fine for most randomers, but not for sega or bloxeed, which you are supposed to be able to get poweron patterns with with test menu.
i believe the proper fix is to only call versusInit when giveup is used in tomoyo-fp or tomoyo-ti, not when modes are changed. ALternatively call versusInit when giveup is used in any mode.
This was caused by another bugfix, which caused a new reroll over time a mode was changed, to stop carrying over the sakura or fp sequence to another mode. This fix is fine for most randomers, but not for sega or bloxeed, which you are supposed to be able to get poweron patterns with with test menu.
i believe the proper fix is to only call versusInit when giveup is used in tomoyo-fp or tomoyo-ti, not when modes are changed. ALternatively call versusInit when giveup is used in any mode.