Closed zaphod77 closed 2 years ago
I have a fix for this too. assume you have raised repversw up above 65.
in ars.c, classic.c, and classic_D.c (and even in world.c, though it can't happen)
above the line that says
if((move) && (isrotatelock[player] == 0)) {
add
// for old style, force negative if (repversw > 65 && (heboGB[player] == 2)) // sega rotation move = abs(move)*-1;
the poor cpu doesn't know how to play old style anyway, so it doesn't matter that this confuses the A.I. :)
I have a fix for this too. assume you have raised repversw up above 65.
in ars.c, classic.c, and classic_D.c (and even in world.c, though it can't happen)
above the line that says
add
the poor cpu doesn't know how to play old style anyway, so it doesn't matter that this confuses the A.I. :)