Closed leanidt closed 6 years ago
Ooh where did you find information on calls like LogiPlaySpringForce(), LogiPlayConstantForce(), and LogiStopDamperForce()?
Currently you would need to detect the wheel position (easy) and turn on/off forceConstant and/or forceFriction yourself depending on how far the wheel moved away from center.
Hi Daniel,
Those functions are described in documentation that comes as a part of steering wheel SDK. Attaching the file for your reference.
LogitechGamingSteeringWheelSDK.pdf
We tried to play with forceConstant and other force related functions and it did not produce any results, I think we did it incorrectly. Do you have an example of when/how they should be called?
Thanks, Leo
Ah, so that SDK documentation doesn't apply to this library because this library uses node-hid to talk directly to the hardware. I don't know the magic commands used for advanced force feedback effects which is why there isn't many options currently. I'm sure the right person with the right knowledge could add 300% more options to this open source project but we'll just have to wait and hope someone like that finds the project.
To see the currently available force feedback options I would recommend going into the test
folder wherever you installed the logitech-g29 library and then run node test-force.js
. It is quite fun to use and if you see anything you like, you can copy the code from that file.
Thanks for your advice Daniel, forceFriction was the effect from the game that I was describing.
Excellent. You should be able to setup your code to detect the wheel position and adjust forceFriction to your liking. ^_^
Hello,
Would it be possible to add functionality that allows to set a force feedback near/at the deadzone (when a steering wheel is centered)? A good example of such feedback when it is present is right before a race start in Assetto Corsa, when a car is stationary. But usually the wheel has ~15 degree of play.
There are functions that are exposed through API that sound like they might help in setting it: LogiPlaySpringForce(), LogiPlayConstantForce(), and LogiStopDamperForce(). Can you implement something similar? Please let me know what you think.
Thank you, Leo