def group():
if head.direction != "down":
head.direction = "up"
def godown():
if head.direction != "up":
head.direction = "down"
def goleft():
if head.direction != "right":
head.direction = "left"
def goright():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y-20)
if head.direction == "left":
x = head.xcor()
head.setx(x-20)
if head.direction == "right":
x = head.xcor()
head.setx(x+20)
Snake Game using Turtle in Python ✅ Source Code 👇👇
import required modules
import turtle import time import random
delay = 0.1 score = 0 high_score = 0
Creating a window screen
wn = turtle.Screen() wn.title("Snake Game") wn.bgcolor("blue")
the width and height can be put as user's choice
wn.setup(width=600, height=600) wn.tracer(0)
head of the snake
head = turtle.Turtle() head.shape("square") head.color("white") head.penup() head.goto(0, 0) head.direction = "Stop"
food in the game
food = turtle.Turtle() colors = random.choice(['red', 'green', 'black']) shapes = random.choice(['square', 'triangle', 'circle']) food.speed(0) food.shape(shapes) food.color(colors) food.penup() food.goto(0, 100)
pen = turtle.Turtle() pen.speed(0) pen.shape("square") pen.color("white") pen.penup() pen.hideturtle() pen.goto(0, 250) pen.write("Score : 0 High Score : 0", align="center", font=("candara", 24, "bold"))
assigning key directions
def group(): if head.direction != "down": head.direction = "up"
def godown(): if head.direction != "up": head.direction = "down"
def goleft(): if head.direction != "right": head.direction = "left"
def goright(): if head.direction != "left": head.direction = "right"
def move(): if head.direction == "up": y = head.ycor() head.sety(y+20) if head.direction == "down": y = head.ycor() head.sety(y-20) if head.direction == "left": x = head.xcor() head.setx(x-20) if head.direction == "right": x = head.xcor() head.setx(x+20)
wn.listen() wn.onkeypress(group, "w") wn.onkeypress(godown, "s") wn.onkeypress(goleft, "a") wn.onkeypress(goright, "d")
segments = []
By - @pythonnotes1
Main Gameplay
while True: wn.update() if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290: time.sleep(1) head.goto(0, 0) head.direction = "Stop" colors = random.choice(['red', 'blue', 'green']) shapes = random.choice(['square', 'circle']) for segment in segments: segment.goto(1000, 1000) segments.clear() score = 0 delay = 0.1 pen.clear() pen.write("Score : {} High Score : {} ".format( score, high_score), align="center", font=("candara", 24, "bold")) if head.distance(food) < 20: x = random.randint(-270, 270) y = random.randint(-270, 270) food.goto(x, y)
# Adding segment new_segment = turtle.Turtle() new_segment.speed(0) new_segment.shape("square") new_segment.color("orange") # tail colour new_segment.penup() segments.append(new_segment) delay -= 0.001 score += 10 if score > high_score: high_score = score pen.clear() pen.write("Score : {} High Score : {} ".format( score, high_score), align="center", font=("candara", 24, "bold")) # Checking for head collisions with body segments for index in range(len(segments)-1, 0, -1): x = segments[index-1].xcor() y = segments[index-1].ycor() segments[index].goto(x, y) if len(segments) > 0: x = head.xcor() y = head.ycor() segments[0].goto(x, y) move() for segment in segments: if segment.distance(head) < 20: time.sleep(1) head.goto(0, 0) head.direction = "stop" colors = random.choice(['red', 'blue', 'green']) shapes = random.choice(['square', 'circle']) for segment in segments: segment.goto(1000, 1000) segments.clear()
score = 0 delay = 0.1 pen.clear() pen.write("Score : {} High Score : {} ".format( score, high_score), align="center", font=("candara", 24, "bold")) time.sleep(delay)
wn.mainloop()