nikhilgupta10 / GridLAB-D

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#929 Unexpected player switch openings cause convergence failures, #2655

Open nikhilgupta10 opened 7 years ago

nikhilgupta10 commented 7 years ago

Reliability appears to have issues with player-opened switches. Something in the code is not properly invoking the eventgen code. Sometimes it happens on openings, sometimes on closings. Using eventgen directly works fine. Simple GLM and player file attached that fails.,

nikhilgupta10 commented 7 years ago

nikhilgupta10 imported these comments from Sourceforge: The user dchassin does not exist anymore. Therefore assigning this to afisher1. "ftuffner":,

"ftuffner":Player file, since SourceForge won't let me attach two things at once,

"ftuffner":Combination of issues with the attached file. Legacy code and the expectation that no one uses \status\ as an input are one cause (remove it and it works, mostly). The other is the arbitrary estore in the past\ flag of 50 seconds. On a 60-second minimum timestep, this can cause failures to go anywhere. Line 584/586 of switch_object.cpp needs to be \minimumed\ to stop this. Other issue may require a more complicated fix.,

"dchassin":- Owner: Frank Tuffner --> David P. Chassin