nikkisaurus / FarmingBar

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[REQUEST] Visual or audio cue for number of times a shopping list is completed #1

Closed rbpaiett closed 1 year ago

rbpaiett commented 3 years ago

Describe the feature you'd like What I'd like is a toggle between displaying the current count of items and the current number of completed objectives on the buttons themselves. I do realize that the number of completed objectives is already a feature on the tooltips. That way sometimes I want to see total items and other times I want to see total number of times a shopping list is completed. That way if I have a shopping list for a particular armor or weapon, I can see 'how many' of those weapons or armor I can currently make. This really helps with farming for profession levelling.

Describe alternatives you've considered Perhaps simply have an audio cue for when an objective is completed a 2nd, 3rd, 4th, 5th, etc. time. Either one is great for me.

niketa-wow commented 3 years ago

Hello.

In the upcoming 3.0 alpha, I've started implementing a new objective structure. As such, the way you create shopping lists has changed. You essentially will create an objective, add the items as trackers and set individual tracker objectives. You then select All as a tracker condition.

The overall count of an objective will only increase once all trackers are complete. Basically the new objectives by default will show the number of times completed in a shopping list.

My question is now: what are the scenarios where you like to see the cumulative count the way the shopping lists are currently implemented?

I have tooltips showing count toward the objective and total count but no total between all items. Is this something you'd like to keep? And what's an example where this helps?

Thanks!

nikkisaurus commented 1 year ago

Could you provide some insight on this request now that the rewrite is almost complete? Is this something that you're still hoping to have implemented or have the changes in the rewrite made this redundant?

rbpaiett commented 1 year ago

Actually it works fine now. Looks like one of your fixes put it right.