Closed niklas2902 closed 2 years ago
currently there is no editor support. So there have to be stub files (.py/pyi) which create stub classes and methods to create editor hints.
example Transform.pyi:
from __future__ import annotations from py4godot.core.transform.Transform import * from py4godot.core.aabb.AABB import * from py4godot.core.transform.Transform2D import * class Transform: def __init___with_axis_origin(self,x_axis:Vector3, y_axis:Vector3, z_axis:Vector3, origin:Vector3)->None:pass def new(r_dest:Transform, basis:Basis, origin:Vector3)->None:pass def get_basis(self)->Basis:pass def set_basis(self, v:Basis)->None:pass def get_origin(self)->Vector3:pass def set_origin(self, v:Vector3)->None:pass def __str__(self)->str:pass def inverse(self)->Transform:pass def affine_inverse(self)->Transform:pass def orthonormalized(self)->Transform:pass def rotated(self, axis:Vector3, phi:float)->Transform:pass def scaled(self, scale:Vector3)->Transform:pass def translated(self, ofs:Vector3)->Transform:pass def looking_at(self, target:Vector3, up:Vector3)->Transform:pass def xform_plane(self, v:Plane)->Plane:pass def xform_inv_plane(self, v:Plane)->Plane:pass def new_identity(r_dest:Transform)->None:pass def operator_equal(self, b:Transform)->bool:pass def operator_multiply(self, b:Transform)->Transform:pass def xform_vector3(self, v:Vector3)->Vector3:pass def xform_inv_vector3(self, v:Vector3)->Vector3:pass def xform_aabb(self, v:AABB)->AABB:pass def xform_inv_aabb(self, *v:AABB)->AABB:pass
currently there is no editor support. So there have to be stub files (.py/pyi) which create stub classes and methods to create editor hints.
example Transform.pyi: